Delta Force (1998)

Bringing the FPS and open world concept together, Delta Force is a war game that did not force the systems of that time. Released by Novalogic for Microsoft Windows in 1998, the game is about a team fighting terrorism. It was named after the US Delta Force Special Forces. It uses the Voxel Space game engine. Thanks to this game engine, areas on the map are copied forever and it turns it into an open world game. The game can be played with a first-person and third-person camera, single-player and multiplayer.

GAMEPLAY

On the first screen of the game, we can choose one of 11 characters. There is no difference other than appearance. There are 5 campaigns that we can play as a single player. These campaigns take place in Peru, Chad, Indonesia, Uzbekistan and the Russian Island of Novaya Zemlya. We can choose the weapons we will take with us before the mission, according to our strategy.
Attack and destroy missions are interspersed with a healthy array of other scenarios. For example, there are several missions where you have to infiltrate a base to steal a laptop or other intelligence data. Others include laser-identified targets for rescue missions, convoy ambushes, and naval bombardment. Overall, the mission design in Delta Force is very strong.
Our computer-controlled teammates are not considered very effective, they are shot before they reach halfway through the episode. But they can serve as a distraction for enemies. They cannot be commanded by the user (we can command in Delta Force 2). On the other hand, AI is pretty good for enemy troops. Positioning enemy soldiers in missions is tactically quite successful. When you shoot an enemy soldier, all the remaining enemy soldiers will respond to you. Shooting with an automatic weapon from an unprotected spot is very risky, because enemies will quickly enter your fire stream and destroy you. There are vehicles such as military vans, tanks, helicopters and structures such as houses, towers and bunkers in the game. There are objects such as flammable barrels, water pumps, and boxes that provide health and ammunition in certain┬áparts of the mission that players can interact with. These boosts fill the player’s health bar and ammo.

SYSTEM REQUIREMENTS AND TECHNICAL DETAILS

Released in 1998, the game is suitable for every Windows operating system from Windows 95 onwards. The game, which does not need a video card, requires at least 32 MB of RAM. The full version takes up 285 MB of space on the Hard Disk. The game uses Novalogic’s Voxel Space graphics engine. This graphics engine monitors a beam from each column of screen pixels and tests each beam against points on a height map. It then transforms each element of the heightmap into a designated column of pixels that are visible (ie not obscured by forward-drawn pixels) and draws from the texture map with the corresponding color. It also copies the map over and over, turning it into an endless open world map. The animations of the characters (according to the conditions of that time) were done successfully.

RESULT

Released by Novalogic for Microsoft Windows in 1998, the game is about a team fighting terrorism. It uses the Voxel Space game engine. The game can be played with a first-person and third-person camera, single-player and multiplayer.

GAMEPLAY

There are 5 campaigns that we can play as a single player. These campaigns take place in Peru, Chad, Indonesia, Uzbekistan and the Russian Island of Novaya Zemlya. We can choose the weapons we will take with us before the mission, according to our strategy. Attack and destroy missions are interspersed with a healthy array of other scenarios. There are several missions where you have to infiltrate a base to steal a laptop or other intelligence data. Others include laser-identified targets for rescue missions, convoy ambushes, and naval bombardment. AI is pretty good for enemy troops. Positioning enemy soldiers in missions is tactically quite successful. There are vehicles such as military vans, tanks, helicopters and structures such as houses, towers and bunkers in the game. There are objects such as flammable barrels, water pumps, and boxes that provide health and ammunition in certain parts of the mission that players can interact with. These boosts fill the player’s health bar and ammo.

SYSTEM REQUIREMENTS AND TECHNICAL DETAILS

Released in 1998, the game is suitable for every Windows operating system from Windows 95 onwards. The game, which does not need a video card, requires at least 32 MB of RAM. The full version takes up 285 MB of space on the Hard Disk. The game uses Novalogic’s Voxel Space graphics engine. This graphics engine monitors a ray from each column of screen pixels and tests each ray against points on a height map.

Leave a Reply

Your email address will not be published. Required fields are marked *